Gameplay
The core experience revolves around precision and timing. Players must click or tap to throw spears at fish spawning in the lake. Each hit contributes to your XP, which visually tracks from the catch directly to your progress bar.
- Intuitive point-and-throw controls
- Visual damage feedback (Red flash)
- Smooth XP animation system
Dynamics
Physics
Realistic spear arc and hit detection.
Scaling
20 levels of increasing difficulty.
Spawning
Dynamic lake population engine.
Audio
Casual thematic music & SFX.
Species & Characteristics
| Name | Level | Health | Points | Speed |
|---|---|---|---|---|
| Basic Fish (1-2) | Beginner | 80-100 | 40-50 | Slow |
| Advanced Fish (3-6) | Middle | 120-180 | 60-90 | Medium |
| Hunter Fish (7) | Hard | 200 | 100 | Fast |
| Boss Fish (8) | Extreme | 250 | 125 | Fast |
Success Algorithm
Rewards are dynamically calculated based on your efficiency. The faster you clear a level relative to the target duration (S), the higher your multiplier.
T ≤ S/4 (Legendary)
S/4 < T ≤ S/2
T > S/2
Base Reward
Field Reports
Production Credits
Visuals
Low Poly Animals, Stone Age Weapons & Jungle Cartoon UI.
Audio
Casual Game Music (Happy & Bouncy) + One-Shot FX Pack.
VFX
Cartoon FX Remaster (Free Edition) for all particles.
License
Open Source under GPL-3.0. Non-commercial/Educational use.