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ATLAS

A high-stakes multiplayer strategy game set on Mars. Built with Unity and Photon Fusion for real-time competitive warfare.

Unity 3D C# Photon Fusion Multiplayer
PRIORITY ALPHA: MISSION_LOG

Conquer the Martian Crust

Atlas challenges two commanders to land, build, and destroy. Unlike traditional RTS games, Atlas focuses on a streamlined, high-speed economic loop and intense unit-to-unit synchronization.

1vs1
60 FPS
Mission Scene
Intel Report

The Four Factions

Solguard

SOLGUARD

Defensive specialists. Features enhanced energy towers and superior base fortifications for long-term endurance.

Silasys

SILASYS

Technology-focused. Advanced aviation units and precision electromagnetic weaponry for surgical strikes.

Floria

FLORIA

Nature-aligned. Utilizes regenerative hull technologies and organic unit production cycles.

Pyroclast

PYROCLAST

Aggressive ground forces. Specializes in heavy armored vehicles and high-heat combustible weaponry.

Area Planet Scene 1
Tactical Ops

Core Mechanics

Energy Economy

Buildings and units require constant energy. Destroying energy towers is as vital as destroying the base.

Fusion Synchronization

Server-authoritative movement with client-side prediction ensures lag-free combat across different regions.

Engineering Log

> initializing_atlas_protocol.exe...

> connection_to_photon_cloud: STABLE

> tick_rate: 60Hz (Interpolated)

> physics: Client-Predicted, Server-Validated

> [LOG] Atlas represents a leap in state synchronization for RTS mobile-responsive desktop games. Built on a modular C# foundation with scriptable-object driven faction designs.